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The first step in any character's story is creation. A new visit to Gloomhaven can be triggered after every scenario played in campaign mode. Whenever a party returns to Gloomhaven, they can perform a variety of activities: creating new characters, completing city events, buying and selling items, leveling up their character, donating to the sanctuary, enhancing ability cards, and announcing retirement. These cost modifications are written next to the reputation track on the party sheet.Ĭertain sealed envelopes are opened when a party reaches specific positive and negative values of reputation. They receive a reduction in cost at a higher reputation and an increase in cost at a lower reputation. When buying items, players modify the cost based on their reputation. Many events have consequences that are only applied if the party meets specific reputation requirements.
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A party can have a maximum reputation of 20 and a minimum reputation of -20.Ī party's reputation has a number of implications: Through event consequences or by completing certain scenarios, the party will gain or lose reputation. Any time a new party is formed, that party starts at 0 reputation. Reputation is tied to a specific party and is tracked on the party sheet. If a player is directed to lose anything (money, checkmarks, etc)., but they cannot do so because they do not have a sufficient amount of that thing to lose, they lose what they are able to lose and continue resolving the event.Ī character can never lose a checkmark that would cause him or her to lose a perk, have negative money, or be brought below the minimum experience required for his or her current level, and the town can never be brought below the minimum prosperity for its current level. "Collective" rewards or penalties are distributed among the party, and rewards or penalties specified as "each" are applied to each character in the party individually. If the outcome does not have a condition, the outcome is applied. If none of the preceding outcomes were applied, apply this outcome instead. If the party collectively has equal to or more than the gold amount, that amount is lost, and the outcome is applied. If the party's reputation is within the designated range, the outcome is applied.Ī collective gold amount.
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As long as one of the listed class icons matches the class icon of a current member of the party, the outcome is applied.Ī range of reputation. A choice should be read top to bottom, resolving all outcomes that apply to the party.Īn outcome can be preceded by one of the following conditions:Ī class icon. Once the outcome has been read, the choice cannot be changed, and players must gain or lose whatever the outcome directs.ĭepending on the makeup and reputation of the party, a single choice (A or B) can have several different outcomes. After this text, two options are given, and players must agree on a single choice before turning over the card and reading the matching outcome. To complete a road event, players draw a single card from the road event deck and read the introductory text on the front. Now when they travel to the Barrow Lair, they must complete a road event because the Barrow Lair is not linked to Gloomhaven. Instead, they decide to go back to Gloomhaven to spend the money they gathered. These two scenarios are linked, so they could travel to the Barrow Lair without completing a road event. This link will also be listed in the scenario's entry in the scenario book.Įxample: After completing the Black Barrow scenario, the party unlocks the Barrow Lair scenario. If players return to Gloomhaven, once they are finished with their business in town, then the party will still need to travel to a new scenario and complete a road event unless the new scenario is linked to Gloomhaven or it is being played in casual mode. If the two scenarios are linked, players can immediately start the new scenario without completing a road event. In a scenario's entry in the Scenario Book, the scenarios that are linked to that entry are listed on the upper right side of the page a. In the case that players immediately travel to a new scenario, they must complete a road event before starting the new scenario unless they are playing the same scenario, the new scenario is linked to the previous scenario, or they are playing in casual mode. Playing A Campaign Traveling And Road EventsĪfter every scenario, whether it was a success or failure, players have the choice to either return to Gloomhaven or to immediately travel to a new scenario.